


ABOUT ME
I am a dedicated and ambitious Technical Sound Designer with formal training and experience in Audio Engineering, Music Composition and Sound Design for Visual Media, both linear and interactive.
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Throughout my career as a freelancer I carried out both solo work and coordinated and led audio teams for independent films and music productions, tackling the challenges that come with low budget and scarce asset projects. I always found that organization, commitment and reliability on a well trained and enthusiastic team will always be key to the delivery of a successful, well polished final product; especially when coordinating teams over seas.
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Now with over five years in the Video Games industry, I have worked in Indie projects and AAA, focusing both on creative storytelling through sound design, and the structured creation and optimization of audio pipelines, focused on audio implementation in-engine, tools creation and maintaining best practices.
I am currently working as a Technical Sound Designer at Massive Entertainment. For more information on my experience, feel free to view my resume and portfolio or contact me with any questions.